Monday, 19 October 2009

Streamtelling

I’m not going to try and attempt to map out the history of storytelling here because it would be long and I’m sure that there are hundreds of other people out there who are much more capable of taking on that task. This does have something to do with storytelling, that is to say that this has nothing to do with storytelling because I’m going to try and explain what is going on with the Sibling that I have been building for the Demo Graphic Replicator project – Mr Felix Freeman.

In order to explain what’s happening with Felix, I need to quickly outline what I think storytelling is, and why what’s happening with Felix is different.

For me, storytelling is a robust method of communicating a beginning, a middle and an end. That’s pretty easy isn’t it? It’s such a robust model of communicating something that it’s been around since humans have had a brain and could use a finger to paint a Mammoth on cave wall. Storytelling suits the way we think; “oh this is the middle and I hope there’s going to be a happy end” etc. Regardless of how complex a story is, how many different characters feature in the story, or however episodes/versions/seasons/books etc. etc it takes to tell the story, it will always have a beginning, middle and an end.

Felix doesn’t, and yet he’s a fictional character telling us something that looks remarkably like a story.

The fundamental difference between Felix Freeman as character and any other fictional character is that his content, the fabric of Felix, isn’t being described by me as the author but is being coerced at random by a constant stream of demographic chitter-chatter. At heart Felix is an Ag8.com Demo Graphic Replicator, a twitter bot that grabs the tweets of people that make the most “emotional” sense to him. I’ve fed Felix with emotions and key words and Felix does the rest. The DGR code, becomes Felix's soul and this is how I put him together (you may want to watch this in full screen mode):


Mind Mapping a DGR character: Felix Freeman from Marcus Brown on Vimeo.

I have to admit that when I agreed to get involved in the DGR project I had preconceived ideas about who Felix was going to be because, at that time I was thinking in terms of storytelling. It seemed impossible to me that something could come about without heavily steering the bot but I was soon proven wrong. He just gets on with it and I’ve found myself confused by the stuff that I’ve been doing with Felix. The real breakthrough came with a Felix blog post (Felix still lets me write things now and then) called “Longfellow” in which Felix describes a bad night’s sleep. That post was directly influenced by a tweet that caught my eye as quite visual, so much so that I tried to find the street discussed in it and one thing led to another and we suddenly had something that was decidedly eerie and very, very real. We had a dream that you could play with:


view a bigger map


Felix was beginning to live, but not in terms of a story. I'd already been playing with simple video sketches to try and get a feel for his personality:


Felix Freeman. Memory One. from Marcus Brown on Vimeo.

But I wanted the stream of retweets to build him and not necessarily me - not in the classical sense of author. I then tried to shape him physically/digitally and created a very simple animation of the Longfellow text which worked, and I suddenly realised that I had probably not seen this kind of thing before.

It was only when David asked me to consider using an actor that I really started to panic. They had already opened up Felix to a broader public, invited people to voice over the animation and having quickly filmed myself in black and white and integrating the google map sequence of the Longfellow dream, we had our first 40 seconds of Felix film, a film that started as a tweet, which became of blog post, which then went on to become a script, then an animation and finally the film. There are three films in total, each one using one of the voices kindly submitted to be used in the animation. Here they are:


DGR sketch: Felix Freeman - Longfellow I from Marcus Brown on Vimeo.


DGR sketch: Felix Freeman - Longfellow II from Marcus Brown on Vimeo.


DGR sketch: Felix Freeman - Longfellow III from Marcus Brown on Vimeo.


I’ll leave it to David to talk about what this potentially means for traditional storytellers (whether that be film maker, writers, game developers, advertising agencies, music, theatre, television, radio) although I’m utterly aware of what this means my self. I think they can just explain things better. But they did ask me, “what is this? What are you doing and how are you doing it? Describe it”, which I found quite difficult to do. On Saturday, however, whilst buying peanuts in a Supermarket it occurred to me that I’m not storytelling but streamtelling.

Streamtelling allows me to be guided by the character which is made up of what David calls vectors. These dots make up the emotional outline of Felix and it’s my responsibility to join them in order to make a characteristic silhouette. If we have more dots we get a sharper outline and the character becomes richer. The brilliant thing is that there are so many ways to do this and all of them influence Felix and his story. Thanks to this clever little thing that David put together, we can see, for example, what Felix is thinking right now:



So, this is streamtelling. I think it's very exciting. I'd love to hear what you think about all this.

Cheers,
Marcus

4 comments:

  1. Definitely impressive, Marcus - thanks.

    This whole thing is just mind-boggling every time I delve into it even ever so slightly.

    I've been thinking about a few things and these are showing up for me even more reading this post and seeing these videos.

    I really like the concept of streamtelling but for the storytelling part you mention at the beginning of the post; yes storytelling always involves a beginning, a middle and an end.

    But I also think there is something different at play here because we're not necessarily talking about a story in the first place.

    Is character creation storytelling?

    I think defining a character can be different than storytelling. Sure they are absolutely correlated and coexist, but I can define a character outside of time, and so outside of a narrative structure involving beginning, middle and end.

    A story begins unfolding only by virtue of Felix being placed in the world out there and generating inputs through the tweets and other things, at which point you, Marcus, can start connecting the dots and streamtelling.

    The original character was defined by you because you imagined all the essential elements Felix is made of. And you are interpreting the results of Felix's tweets and shaping them in the way you choose. Nothing wrong with all of that by the way, it's really what the process makes me think of.

    For an easy analogy, I wouldn't be the same person had I had different parents. They gave me a certain set of genes to start with, and then a certain environment I was raised in, the education they gave me, etc. Then I added my own elements, stolen from my parents and then a whole lot of other outside influences (Just like Felix retweets what he 'likes').

    My story started from the moment my parents were expecting me but I am not my story. And the same goes for Felix or probably any other DGR.

    Might have been long, but I think that's what I wanted to get at: The story and the character are two different things. There is a story being told here, but it's done in a different way - and streamtelling could be a good way to describe your role in it.
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  2. Hi Willhelm. Thanks for both an excellent voice (Willhelm's voice appears in the third "Longfellow" flim) and cracking comment. Most of the things you point out are on one hand spot on, and yet... and yet.

    The process could be deceiving because we're kind of describing how I'm putting Felix together and how the whole thing goes from there. So it could appear that the character and the stream/story are two separate things.

    If, however, you take away the documentation of the character creation then Felix because a constant stream and this is what I find fascinating. Felix doesn't have a beginning, a middle and an end - he has a middle, a middle and a middle.
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  3. Am in strong agreement. Stories don't have beginnings and endings, more start and end points between which we are aware.

    Felix and his siblings are like the people of unexpected conversation. I can think of two, both met at railway stations - one absolutely, entirely focused on hygiene, the other who claimed both to live at the upper level of a block of flats and to have some surprising luggage. I may have been fortunate to have been only questioned by the authorities on account of one of these individuals.

    The Siblings are similar to this - we know a little about their preferences and current mood and must fill in the gaps between the things that they tell us. Like us they are the leading points of a huge set of contributing factors - in their case the Tweets with which they identify and all that brought those authors to their keyboards.

    Unlike your average chance meeting we have a small influence on who they are so it's up to us to listen to them properly and to expand on what they tell us - that's Everybody talking to you so pay attention!
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  4. 'a middle, a middle...'

    My 1st time hearing about this, and kudos to you!

    My only comment is this, aren't we all a middle, a middle and a middle? In this way, Felix seems more 'human' than bot...
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